
RACIAL ARCHETYPES: GNOME
This material gives you and your table three new class archetypes designed to express iconic and unusual characters specific to the gnomish race, presented in the same format as the Player's Handbook.
INCLUDED:
COLLEGE OF THE PRANKSTER - A Bardic College that rigorously studies the art of humor and trickery, gleefully fooling its foes into attacking eachother and mastering the arts of enchantment and illusion.
SABOTEUR - Become one of a select few Rogues who have mastered the art of gunpowder, laying deadly traps and lobbing bombs that detonate to destroy their enemies.
PIPER - Call the tiniest creatures in the world to rise up with this Martial Archetype for Rangers. Summon swarms of tiny creatures onto the battlefield with your musical instrument, obscuring the vision of your foes and carrying them away as they die from a a thousand tiny bites.
TO CHECK OUT THE OTHER ENTRIES IN THE RACIAL ARCHETYPES SERIES
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OTHER TITLES FROM THIS AUTHOR:
ORIGINAL ADVENTURES:
Small Favors, Part I: Technical Difficulties
NEW CLASSES:
NEW BACKGROUNDS:
NEW PRESTIGE CLASSES:
Prestige Classes of the Gods - Volume I
Prestige Classes of the Gods - Volume II
NEW ARCHETYPES:
Monstrous Archetypes - For All Classes
Sorcerous Origin: Argent Savant
NEW MAGIC ITEMS:
10 Sentient Magic Items - Volume I
MISCELLANEOUS OPTIONS AND TOOLS:
Price: $0.50