
The Codex Malevolence II - Fearsome Fiends
This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual.
This collection includes the following monsters:
Apelisian (CR 9) - A ghostly being composed of all the hope and joy drained from by the plane of Hades.
Barghest (CR 5) - A shapechanging fiend native to Gehenna that travels to the Material Plane to feast upon mortal essences and grow stronger.
Barghest, Greater (CR 8) - A barghest that has managed to feed upon enough mortal creatures to grow in power and safely return to its home of Gehenna.
Bebilith (CR 14) - A spider-like horror native to the Abyss with the power to ruin armor with its claws.
Cambion, Baron (CR 10) - The offspring between a mortal and a powerful fiendish lord.
Cambion, Draegloth (CR 7) - The offspring of a drow high priestess and a glabrezu demon.
Caskkemar (CR 8) - A horrible amalgam of mortal and fiend that results when the process for creating a fiend-knight goes awry.
Cerberus (CR 24) - The three-headed hound guardian of the gates of the Underworld.
Demodand, Shaggy (CR 18) - The nobles of demodand society. Great, massively obese and powerful creatures.
Demodand, Slimy (CR 15) - Demodand commoners. Their skin secretes a powerful, flesh-dissolving acid and a horrific stench.
Demodand, Tarry (CR 12) - The workers of demodand society. Thick, sticky tar covers their bodies and they have the ability to fly into destructive rages when wounded.
False Idol (CR 14) - A place or object that has been infused with evil so great that it has become sentient and wholly wicked. Often a focus of worship for backwoods cults.
Fiend-Knight (CR 12) - The servant of a fiend lord created by binding the essence of a fiend into a mortal body.
Hellcat (CR 6) - A feline predator native to the Nine Hells that has the ability to become invisible in bright light.
Howler (CR 3) - A quill-backed creature originally native to Pandemonium that can cause fear with its constant howling.
Maelephant (CR 10) - An elephent-headed fiend created by devils to serve as the perfect guardian.
Rakshasa, Aadamakhora (CR 6) - The most bestial and animalistic of the rakshasa. Loves to gorge itself on mortal flesh.
Rakshasa, Dhokebazra (CR 2) - A small rakshasa with the ability to turn into an object and with a penchant for lying.
Rakshasa, Maharajah (CR 22) - Rakshasa that have traded their connections to Hell for near god-like power.
Rakshasa, Naztharune (CR 14) - Murderous rakshasa that serve more powerful creatures as assassins.
Rakshasa, Rajah (CR 18) - Greedy and powerful rakshasa that specialize in arcane magic.
Rakshasa, Ruhk (CR 16) - An arrogant rakshasa with monk-like abilities that trains its body in an effort to reach physical perfection.
Rakshasa, Zakya (CR 8) - Obedient and stoic, these rakshasa make the perfect soldiers and guards.
Vaporighu (CR 11) - A large, obese fiend native to Gehenna that secretes acid from its skin and can has a poisonous breath.
Vargouille (CR 1/4) - A disembodied head with bat wings in place of ears that spreads a virulent disease with its kiss.
Vorr (CR 2) - Pack-hunting canine-like fiends originally native to Pandemonium. Able to blend into shadows and adept at ambushing prey.
Vorr Shaman (CR 4) - Vorr pack leaders with the ability to cast cleric spells.
Yeth Hound (CR 3) - Pack-hunting fiendish hounds with a terrifying bay and the ability to fly.
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