
In a ruined temple of a god of magic, the headless ghost of a priestess shuffles around in anguish. A dark wizard has used the ruins as a laboratory for his foul experiments, attracting monsters and transforming the priestess’s remains into an undead creature. Only by venturing into the temple’s basement and destroying a dark wizard’s creation can the priestess’s ghost be put to rest.
The Temple of Adhara is a short (one-session) adventure designed for a party of 4-5 characters of level 3. It can be placed into any campaign setting, in a forest on the outskirts of civilization. It should require no preparation on the part of the GM beside reading through the adventure in advance.
Price: $1.50