
The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property were seized, they were incarcerated, and the Wheelhouse was left to languish.
A few years later the local Lord expressed dismay at having to walk past the town jail so often. Hearing the cries of those inside, having to endure seeing such wretched people being transported through the town in chains, it was vulgar and not befitting of the nice, quiet town he held domain over. He spoke of a desire to build a new prison, somewhere outside of town where those who had broken the law could be sent and forgotten about. Eventually he was reminded that the old Wheelhouse building belonged to him, and he began to convert it to its current use.
The mill was gutted, replaced with machinery that harnesses the constant turning of the waterwheel to allow guards to control heavy iron portcullises that control access to the prison and the lightless cells beneath it. Nobody gets in without permission. Nobody gets out at all.
Adventure Seeds: The Wheelhouse Prison hands you the keys to the prison, giving you everything you need to build a memorable adventure for your gaming group – in whatever roleplaying system you prefer. This book contains:
- 10 new NPCs
- 4 magic items
- 12 maps! (Poster-sized and printable, with and without grids)
- 15+ adventure hooks
- Ideas for further adventures