Quantcast
Channel: Dungeon Masters Guild Newest Items
Viewing all articles
Browse latest Browse all 44803

Pregenerated Character - Human Druid - FG version

$
0
0
Pregenerated Character - Human Druid - FG versionPublisher: Dungeon Masters Guild

Human Druid pregenerated character – levels 1-10 

There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here:

https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0 

To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu.

In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible. 

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself. 

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those.

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters. 

I have asked for a “pay what you want” just as a “tip” for the time to do generate and automate the characters.

Human Druid Play notes

The base character is inspired by the character found here:

Abilities have been automated as appropriate. 

This is a Wildshape-based Druid.  You need to make sure that you know how to play a beast in FG before using it.  The two main ways are to build the Beast in a regular character sheet and create the abilities as powers.  The other way if for the DM to share a beast from the NPC list in the campaign (drag and drop it onto your character portrait).  There are several discussions on this in the forums on www.fantasygrounds.com.

 

Spells have been adjusted by level.  If you remove them and then add them back later, be sure to edit them again where appropriate.

Price: $1.00

Viewing all articles
Browse latest Browse all 44803

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>