
Firenewts are not regarded very well by anyone. Not their neighbors, not adventurers, not the targets of their firery pogroms, not even other firenewts. They are all but multi-universally despised as depraved, vile creatures interested only in perpetuating atrocities on other living things. It is a reputation that is not unearned by any means.
Yet it is not the whole story. Isolated due to their home in a place other people would consider uninhabitable, firenewt history and society has remained largely theoretical. Are they born evil, or did something happen to them that sent them on this path? Is there the possibility of redemption? No one has bothered to find out.
Until now.
Included are:
- Traits for a playable firenewt race.
- The history of the firenewt, from their prehistoric origins to their fallen status as pawns to elemental evil.
- A new paladin archetype: Oath of the Clutchmates of Flame, descended from firenewts from before evil took root.
- A new warlock patron: Sl'xes Tul, the undead elemental prince who first set the firenewts on their present path, and who dreams dark dreams of revenge against all the planes.