
Wizards who focus on the art of conjuring monsters from the outer planes are called Summoners. They learn early on in their studies the secrets of the Summoning Stones, magical conduits to the planes that infuse the Summoners with planar powers as well as the ability to summon and empower their own minions. Accompanied by their enhanced Elemental, Fiendish or Celestial allies, a Summoner is indeed a magical force to be reckoned with.
This is a path for the Wizard class, chosen at 2nd level. Included within are all the rules to play the Summoner archetype, including the ability to summon monsters as soon as you take this path, statistics for new summoned monsters, and a new cantrip: Empower.
If having planar powers and summoning empowered Elementals, Demons, Devils and Celestials to do your bidding sounds cool to you, what are you waiting for? This is the book for you!
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