
Esmeralda, an island where several Republics seceded from a racist Empire still attempting to reconquer the lands it lost - independent Republics now facing terrorist threats and transnational organized crime; an island where restless spirits and Fae threaten mortals; where Faerûnian magic is not reliable and firearms have been developed; where an International Tribunal is spied upon when trying to deliver justice amid armed conflicts; where pirates plunder the seas and privateers fight the proxy wars of nations; where lost and hidden temples connect to other worlds or empower shamans; the birthplace of Aarakocra; where vigilantes are born and die everyday in the slums or mansions; where besieged cities face death or glory; and where sacrificial magic torments the living and exorcists fight against the supernatural and schisms. It is a land of lost wonders, secrets and peril.
The book includes the overview of this Maztican island, its peoples and nations; the rules of sacrificial magic; the Esmeraldian exorcist class; backgrounds and more to play in this island to the West of Maztica, in the Forgotten Realms. A domain of dread originally from Esmeralda is also described in the book.
New mechanics include the notion of Spiritual Hit Points, Attacks and Armor Class: some mystical beings cannot be hurt by spells or weapons, but only by the deeds and faith of pious souls.
The book is 63 pages long.
Affiliated Products:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the Maztican Underdark
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Fangs and Feathers - A Book of Spells for the True World
Price: $0.50