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Pugilist Monk Class Variant

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Pugilist Monk Class VariantPublisher: Dungeon Masters Guild

With this D&D class, you too can become the manliest man to ever be manly! Woo countless women with your insurmountable manliness! Slay mighty dragons with only the blunt-force trauma of your bare fists! Show up the Fighter! All this and many more! This is a modification of a piece of content created by Sterling Vermin Adventuring Co. There is a link to them in this PDF, please go and support them and their fantastic works.

Price: $1.00

The Dungeon Round

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The Dungeon RoundPublisher: Dungeon Masters Guild

The Dungeon Round offers you a procedure which you can employ to better execute dungeons in your campaign. The procedure draws heavily on early editions of Dungeons & Dragons, which placed more emphasis on the exploration of an environment.

The Dungeon Round consists of three chapters: an essay to show you what is missing from the current procedural structure of exploration, a chapter which provides you with content to fill that gap and a few final remarks.

The Dungen Round enables you to be precise, consistent and lifelike with your dungeons, yet it keeps the tone of existing 5E rules, placing big importance on modularity. It is intended for the DM who whishes to provide his players with exiting dungeons, a consistent envirnoment, and an exiting adventure. 

Price: $0.00

D&D 5e - Wizard Tradition - School of Dichotomy

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D&D 5e - Wizard Tradition - School of DichotomyPublisher: Dungeon Masters Guild

A new Wizard Tradition for the Wizard class that focuses on casting two spells, back-to-back, with less power.

Let me know what you think.

Price: $0.50

D&D 5e - Monastic Tradition - Way of the Shinobi

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D&D 5e - Monastic Tradition - Way of the ShinobiPublisher: Dungeon Masters Guild

A new Monastic Tradition for the Monk class based on subterfuge and deception in combat.

Let me know what you think.

Price: $0.50

D&D Denizens: Skeletons & Skeletal Monsters

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D&D Denizens: Skeletons & Skeletal MonstersPublisher: Dungeon Masters Guild

There are three types of skeletons listed in the Monster Manual: the skeleton (CR 1/4), a minotaur skeleton (CR 2), and a warhorse skeleton (CR 1/2). Many other variations have appeared in various monster books over the years, though; some of those and more are included here to give you fodder for any setting.

This document provides a broad array of skeletal enemies to “flesh out” any tomb or crypt, ranging from CR 1/8 to CR 8.  

  • Banedead (CR 3)
  • Baneguard (CR 1)
    • Dreadguard (variant) (CR 2)
  • Blazing Bones (CR 2)
  • Bonesinger (CR 1)
  • Mohrg (CR 8)
  • Skeletal Mage (CR 4)

As a special bonus, in addition to the above skeletal monsters, there are also seven simple new skeleton variants included:

  • Bear Skeleton (CR 1)
  • Dog Skeleton (CR 1/8)
  • Elephant Skeleton (CR 4)
  • Hill Giant Skeleton (CR 5)
  • Ogre Skeleton (CR 2)
  • Skeleton Archer (CR 1/4)
  • Wolf Skeleton (CR 1/4)

Other Titles in This Series

Price: $1.00

✧ SUNE, Lady of Love ✧ Forgotten Realms 5e

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✧ SUNE, Lady of Love ✧    Forgotten Realms 5ePublisher: Dungeon Masters Guild

This is an information document for players that play clerics or worshippers of Sune, goddess of love and beauty in the Forgotten Realms.

This document contains the following:

 • a poem for Sune worshippers

 • lore about Sune and her exarchs

 • the tenets of Sune's faith

 • lore about the clergy of Sune

 • special feats for divine spellcasters that worship Sune.

To see more products written by this author, click the name [Johnny Tek] to the right of the DMG interface. That link will take you to a page listing Johnny Tek's products.

Price: $1.00

Party of Five #2

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Party of Five #2Publisher: Dungeon Masters Guild

Want to play in a hurry? This document includes a set of pre-generated 1st level characters and a list of suggested names. The party includes -

  • Dragonborn Sorcerer
  • Drow Rogue
  • Half-Orc Paladin
  • Human Barbarian
  • Human Druid

These are taken from the WOTC pre-generated character lists. If this concept proves popular, I plan to create some new characters as well.


Praise for Temple of the Nightbringers, also by M.T. Black -

"A good enjoyable evening as dungeon master... 10/10" (Solomon L)

"...a great resource for new players (or a new DM) who are looking for an exciting first adventure."  (Alex W)

"Honestly, this is a gem... The adventure is nicely detailed, it’s more than just a simple hack’n’slash..." (Merric B)


Price: $0.00

The Temple of Shattered Minds

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The Temple of Shattered MindsPublisher: Dungeon Masters Guild

The Elves of Alkai Tor are disappearing… You are their last hope.

The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer in the Temple of Shattered Minds itself.

DMs will find:

  • Four new magic items
  • Grayscale and color maps for use with virtual tabletop software like Roll20 and Fantasy Grounds
  • 3–5 sessions of gameplay and over 40 pages of adventure

About the Author

James J. Haeck is the editor of EN World EN5ider and winner of the 2015 Kobold Press Lethal Lairs contest. His encounter, Monument to the Thunderer, will appear in the Book of Lairs in 2016. He is a Seattle expatriate currently living in California.

Price: $3.95

Avenger - Character Class

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Avenger - Character ClassPublisher: Dungeon Masters Guild

In this book it is my mission to add convert one of my most favored
classes from 4th edition. The avenger class from Dungeons and Dragons 4th edition Player’s Handbook 2. It was my task here to reintroduce a bit of positioning
options from previous edition and add it here.



Price: $2.50

Divine Domains, seven new domains for clerics, along with the contemplative class variant

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Divine Domains, seven new domains for clerics, along with the contemplative class variantPublisher: Dungeon Masters Guild

The cleric is, among the classes in the Player's Handook, one of the most versatile ones. Still, as D&D worlds span for decades of stories and chronicles, and as the rules of the games try to catch the legends and myths of countless real world religions, the domains provided so far tend to be sometimes inadequate to the endeavor.

This works aims to provide seven new domains, along with some quick variants, to expand the possibility of the cleric's class.

You will find, along with the contemplative subclass for the less martial clerics, the following, interesting domains.

The Creation Domain, based on the Hindu belief of the Trimurti, a triad of gods dedicated to the cyclical Creation, Preservation and final Destruction of the world.

The Darkness Domain, the gloomy reflection of the Light Domain presented in the Player's Handbook.

The Destruction Domain, that goes beyond its Hindu inspiration to encompass all those deities traditionally associated with the end of the world.

The Passion Domain, for the gods that influence mortal feelings and for their often notorious clerics.

The Preservation Domain, that completes the Trimurti domains with the powers of those that protect the world.

The Rest Domain, for those gods of death that teach how to embrace passing as the end of mortal misery.

The Solemnity Domain, associated with the almighty rulers among the gods, the kings of whole pantheons.

Price: $1.99

Drizzt's Handbook: Fighting Styles

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Drizzt's Handbook: Fighting StylesPublisher: Dungeon Masters Guild

Drizzt's Handbook: Fighting StylesThe Le Games is happy to announce a new book of Fighting Styles! Drizzt's Handbook: Fighting Styles brings you 13 new Fighting styles for your 5e players! It's a perfect companion for your Fighter, Paladin, or Ranger player!

Inside you'll find these 13 Fighting Styles:
• Boa Cosntrictor
• Cavalier
• City Beggar
• Dragoon
• Dwarven Defender
• Dwarven Shooter
• Elvish Sniper
• Grenadier
• Samurai
• Slaver
• Tank
• Torch Bearer
• Woodcutter

As a bonus we've included 4 Infinity Orbs!

Preview:
Drizzt's Handbook: Fighting Styles 

Price: $2.00

Thri-kreen - A Playable Race For 5th Edition

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Thri-kreen - A Playable Race For 5th EditionPublisher: Dungeon Masters Guild

"Thri-kreen are bipedal, mantis-like creatures, native to the Shaar. They operate in packs, and are rarely violent towards other races unless provoked, in which case they unleash martial skill, honed in hunting."


This pack provides rules for playing a thri-kreen character in 5th edition Dungeons and Dragons. If you are interesting in playing a campaign set in the Shaar, take a look at "Loxos - A Playable Race for 5th Edition"

Price: $0.00

Player's Guide to Gith

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Player's Guide to GithPublisher: Dungeon Masters Guild

Players Guide to Gith is just you need to bring a githyanki or githzerai character to life, including racial traits, new feats, psionics, and expanded bonds. Here, you'll find everything from zerths to red dragon riders to silver swords.

If you're looking for a great new adventure, check out The Pristine City!

If you're looking for more monsters, check out Tome of Templates and Monster Mausoleum!

Price: $1.95

Holy Avenger Class 5e (Monk Inspired)

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Holy Avenger Class 5e (Monk Inspired)Publisher: Dungeon Masters Guild

The HOLY AVENGER class was inspired as a variant from the Monk Class from Dugeons and Dragons 5e.

With a more "holy" approch and three completely different "paths", this class was designed to be mobile, with damage output and/or suport (healing and defending the group).

It may be updated along the way as I play and receive feedbacks, where I see fit for changes and balancing.

Price: $0.51

Beyond CR 30

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Beyond CR 30Publisher: Dungeon Masters Guild

Ever wondered if there was anything tougher than Tiamat or the Tarrasque? 

Ever wondered where greater deities fit into the whole monster scheme of 5E?

Ever wondered what kind of monster it would take to defeat the best parties in the multiverse?

Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers of play in 5E, it also offers an addition to the monster creation rules found in the DMG, allowing DMs the freedom to create CR 31-35 monsters for themselves. Complete with the Hecatonkheires, a nightmarish example of what these optional rules are capable of creating, this module has everything you need to start creating these monsters for your own games!

But be warned! These monsters ramp up VERY quickly - from the terrifying CR 31s to the apocalyptic CR 35s, which should be functionally unbeatable by anything a party can put together using the Core Rules. 

Price: $2.00

TWC2 Lopango - Land of the Sacred Sun

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TWC2 Lopango - Land of the Sacred SunPublisher: Dungeon Masters Guild

Welcome to Lopango!

Sometimes called the Land of Fire by unknowing Faerunians; among its primary inhabitants - the mysterious folk known as the Natican, it is only known as "The Land of the Sacred Sun" in honor of their patron deity Intiri.

Lopango lies far to the south of Maztica and is itself an even more mysterious land.  In this book, you will discover its inhabitants, its cities and its mysteries.  This book is intended to supplement TWC1 The Maztica Campaign Guide, but most of it could be used independently. 

Lopango is (very) loosely based off of the Incan empires as opposed to Maztica's Maya/Aztec flavor.  There are many other players here besides the Natican as well, including barbaric scorpionfolk, death loving gnomes, a haughty subrace of giants, the alien-like anadjiin, degenerate illithids and even sorcerous orcs who have enslaved a faction of drow!

This sourcebook is the second "core" book designed to get people interested in the non-European fantasy known as the True World portion of the Forgotten Realms.

More Products are on their way for the mysterious lands of Maztica and beyond.  Look for the following tags soon!

TWC:  True World Core

TWN:  True World Novel 

TWA:  True World Adventure

TWM:  True World Mini

Affiliated Products:

TWC1 The Maztica Campaign Guide

TWN1 Azure Skies

TWM1 Diamond Eyes - A True World Tale of Betrayal

Price: $2.00

Monsters & Minions

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Monsters & MinionsPublisher: Dungeon Masters Guild

Monsters and minions to add a twist to your 5e campaign. Within this supplement you'll find 21 new monsters, as well as several variants for new and existing creatures.

Contains variant bandits, urds, barghest, bulezau, wendigo, yeth hounds, and many more.

These monsters vary in CR from 1/8 - 5, have a variety of different types and combat styles to keep your encounters fresh.

Price: $0.00

Flazthwavz the Flumph

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Flazthwavz the FlumphPublisher: Dungeon Masters Guild

Flazthwavz the Flumph (say that 10x) is a full-color painting that you can use for your campaign. You may use this and any variant of this image for your personal use only. Not available for resale or commercial use.

Here's what you get:

  • Image is 8x10 inches.
  • High-res final painting (300dpi .jpg)
  • High-res sketch (300dpi .jpg)
  • Low-res (web friendly) final painting (100dpi 1000px wide image)
  • Low-res (web friendly) sketch (100dpi 1000px wide image)
  • High-res transparent background (figure only) (300dpi .png)
  • Low-res (web friendly) transparent background (figure only) (100dpi .png)
  • High-res grey-scale transparent background (figure only) (300dpi .png)
  • Low-res grey-scale (web friendly) transparent background (figure only) (100dpi .png
  • Portrait Avatar (500x500px)
  • Grey-scale Portrait Avatar (500x500px)

Prints of this painting are available here:

http://jasonbehnke.com/collections/dungeon-masters-guild/products/flazthwavz-the-flumph

If you have any questions, please ask and I will be happy to help.

Commissions and commercial inquiries:

jason@jasonbehnke.com

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright [2016] by Jason Behnke and published under the Community Content Agreement for Dungeon Masters Guild.

Price: $3.99

Random Adventurer

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Random AdventurerPublisher: Dungeon Masters Guild

This product has three random roll charts for creating a D&D adventurer. One for Race, Class and Background. They include information from the Players Handbook, Dungeon Master's Guide and the Sword Coast Adventurer's Guide.

I created this to inspire new NPCs and PCs for my own gaming experiences and wanted to share with the community! The best way to use this product is to roll up a random adventurer and then try to create a story for the race, class and background combination that results. 

You will of course need the aformentioned books to actually create the character.


Have fun!

Price: $1.00

The Stones of Gilramore

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The Stones of GilramorePublisher: Dungeon Masters Guild

The party is travelling through a dark and lonely forest. Thunderheads loom in the sky and the road is lined with tombstones. As the storm closes in the party steps into a desolate graveyard and sees a woman made of wisps of blue smoke standing in their path...

This module is designed as a small side adventure to make a travel from location to another more memorable than a simple travel montage by letting them explore the ghostly town of Gilramore.

This module is designed for a party at 6th level but the difficulty can easily be adapted.

Price: $1.00
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