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Happy Halloween! - 100 Fun Candy Ideas

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Happy Halloween! - 100 Fun Candy IdeasPublisher: Dungeon Masters Guild

Hi Players/DMs,

Last Halloween I wanted to create something special for my players, and since the spirit of Halloween is CANDY, I conceived of some magical candy for my players to collect and enjoy! 

Thanks for checking this out, and Happy Halloween!

Price: $0.00

Planeswalkers of Ravnica

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Planeswalkers of RavnicaPublisher: Dungeon Masters Guild

UNLEASH YOUR POTENTIAL

The newest supplement from Christopher Willett provides Dungeon Masters and Players with tools for incorporating Planeswalkers into their Ravnica campaigns. This book includes: 

  • A new Planeswalker background with a color based alignment system. Your color grants you access to exclusive spells. 
  • Every spell in the Players Handbook is categorized by their corresponding color on the color wheel. 
  • Statblocks for 8 planeswalkers who are active on Ravnica including Jace Beleren and Gideon Jura. 
  • 5 new spells inspired by cards from Magic: The Gathering
  • 2 brand new magic items
  • 3 new monsters
Price: $5.99

Map Pack - The Alchemist's Dungeon Labratory

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Map Pack - The Alchemist's Dungeon LabratoryPublisher: Dungeon Masters Guild

Map Pack - The Alchemit's Dungeon Labratory

This pack features 4 detailed dungeon maps. Each is a complex mix of rooms and encounters illustrated to the highest standard.

Also with this package are descriptions of feature rooms.

Price: $3.99

The Crypt of Never Shade

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The Crypt of Never ShadePublisher: Dungeon Masters Guild

The Crypt of Never Shade

A Dark Realm Maps Adventure by Toby Lancaster

This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead themed quest so preparing your adventurers for such opposition would be wise, although it can be tailored to such enemies like Skaven or Tomb Raiders. It is a small dungeon with four small levels and approximately 8-10 hours of play time, but of course this may vary depending upon the DM’s requirements and style.

Price: $1.99

Enter the Demon's Paw, Part 1

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Enter the Demon's Paw, Part 1Publisher: Dungeon Masters Guild

You come to the mysterious town of Demon's Paw. As you meet the towsfolk you start to since a more sinister underbelly to the town. 

Price: $1.00

Knight Class

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Knight ClassPublisher: Dungeon Masters Guild

An updated version of the Knight Class from the 3.5 Player's Handbook II, revised and updated for use in 5th edition D&D.  Includes use of the Code of Chivalry, Knight's Challenge and other abilities pertaining to a knight and their ability to lead warriors in battle.

Price: $0.00

Runesmith Artificer Specialization

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Runesmith Artificer SpecializationPublisher: Dungeon Masters Guild

A new way to run an Artificer in 5E! Compatible with the Artificer: Unearthed Arcana.

Price: $0.00

Old School Hacks Vol. 3: Megadungeon Mayhem

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Old School Hacks Vol. 3: Megadungeon MayhemPublisher: Dungeon Masters Guild

The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!

This 34-page guide features four chapters of material covering:

  • What makes a megadungeon tick?
  • Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
  • Variant and optional rules to help make megadungeon campaigns feel different from a standard dungeon-crawl adventure.
  • Tips, options, and a player handout (Motives, Goals & Connections) to help tie the Player Characters' backstories to the megadungeon.
  • An alternative Experience Reward System that focuses on the tropes and activities that make megadungeons different.
  • A Time Tracker that will help keep DMs and Players organized during dungeon-crawl play.
  • The Combat Sequence handout for DMs to add to their DM Screen, providing the full combat sequence at a glance and including optional Random Reaction and Morale rules for easy reference.
  • An entire chapter on Big Bad End Guys (BBEGs) and how to wrap up a megadungeon in a satisfyingly epic climax!

Whether you are using a published megadungeon like Undermountain as found in Waterdeep: Dungeon of the Mad Mage, a third party module, an older-edition-conversion such as the Temple of Elemental Evil, or are building your own megadungeon, this guide is sure to spark your imagination, ease the process of prepping your game sessions, and challenge your players for years to come!

This product also includes a one-column version optimized in 6x9 layout (except for the cover and handouts) for easier reading on tablets and smaller devices!

Developed and written by Tim Bannock. Edited by Ken Carcas. Cover graphical elements by Elena Naylor with art by Wizards of the Coast. Interior art by Rick Hershey/Fat Goblin Games and Wizards of the Coast.

Price: $6.95

The Perilous Pact (Fantasy Grounds)

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The Perilous Pact (Fantasy Grounds)Publisher: Dungeon Masters Guild

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.

Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak. A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself.


This adventure is designed for a party of three to six 3rd to 5th level characters and is optimized for four 4th level characters.

Price: $3.95

The Shardmind

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The ShardmindPublisher: Dungeon Masters Guild

An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness. 

Within these pages you will see:

  • A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction. 
  • A background for newly awakened shardminds
  • 7 feats for shardminds that allow them to enhance their racial powers, including feat-based updates of 4e paragon paths.
  • 9 racial spells that shardminds can learn
  • 3 Shard Slayer NPC's to menace your characters - especially if one of them is a shardmind. 
Price: $2.00

Dryad Witch

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Dryad WitchPublisher: Dungeon Masters Guild

Dryad witches are a corrupted and powerful version of the charming nature spirit. Twisted by foul magics, they draw power from the Feywild to destroy all mortal settlements in their area, to return the world to a more primal state.


The dryad witch is a new monster found in the Tower of Tragedy adventure.

Price: $0.50

Bone Sickle

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Bone SicklePublisher: Dungeon Masters Guild

Created by blood thirsty druids, this powerful weapon drinks the blood of its victims to heal its wielder. 


The Bone Sickle is a new magical weapon that can be found in the adventure Tower of Tragedy.

Price: $0.50

Polyhedron Newszine V5 #2 Issue 23

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Polyhedron Newszine V5 #2 Issue 23Publisher: Wizards of the Coast

Included in this issue:

  • In the Black Hours - by David Cook. Part 2 of the AD&D® module begun last issue. ("In the Black Hours" was used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention.)
  • Ultimists - by E. Gary Gygax. A new character class for those who want to have it all!
  • Why Gargoyles Don't Have Wings (But Should) - by David Collins. An alternate viewpoint on this controversial topic.
  • The Lighter Side of Encounters - by Skip Williams. Has your campaign grown too predictable? These encounters will put some life back into it!
  • Punishments to Fit the Crime - by Knarf Reztnem. More foolishness for April.
  • New Magic Items - by Frank Mentzer. An appendix to this month's "Lighter Side" (by the DM from whose campaign the encounters were taken), explaining the new items introduced.
  • Dungeonsongs - by David Collins and Steve Schaeffer. Music to adventure by.
  • Excerpts from the Book of Mischievous Magic - by Frank Mentzer. If you thought some of the items in "The Book of Marvelous Magic" were bad puns, wait until you sec the ones they took out!
  •  "Zee CheP' - by Bruce Heard. A delicious new NPC for your campaign.
  • The Male of the Species - by Frank Mentzer. The elusive emezon described at last.


Price: $0.99

Polyhedron Newszine V5 #1 Issue 22

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Polyhedron Newszine V5 #1 Issue 22Publisher: Wizards of the Coast

Included in this issue:

  • Of Great Ships and Captains - by Roger E. Moore. Now that you have your Big Ship, what do you do with it?
  • In the Black Hours - by David Cook. A unique AD&D® module exclusively for RPGATM members. Used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention.
  • Marlgoyles and Monster Manual II - by E. Gary Gygax. More about the monster, plus an exclusive!
  • The RPGA Network Player and judge Ranking System - by Penny Petticord. What happens after the tournament? The official new ranking system for RPGA Network sanctioned events; plus the 1984 player and judge rankings.
  • Away With Words - by Frank Mentzer. Tired of the same old encounter descriptions? Try this outlandish vocabulary!
  • Unofficial New Cleric Spells - by Jon Pickens. Looking for the right spell to recharge your wand? One of these might fill the bill. First of a new series.
  • The Treasure Chest - a special mini-catalog featuring merchandise for RPGATM members only.


Price: $0.99

Polyhedron Newszine V4 #6 Issue 21

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Polyhedron Newszine V4 #6 Issue 21Publisher: Wizards of the Coast

Included in this issue:

  • Encounters — by James M. Ward. Ren Grakkan searches for the white cloak of enchanting.
  • Witchstone — by Carl Smith. The RPGA Network AD&D tournament module used at GenCon South 1983 Game Fair makes it to the pages of Polyhedron Newszine.
  • Why gargoyles don't have wings, but should — by E. Gary Gygax.
  • Take command of a Titan! — by Roger E. Moore. "Big Ship" campaigns in the Star Frontiers game.
  • More of your NPCs — A mixed bag of NPCs provided by RPGA Network members.
  • Module Building from A to Z — by Roger E. Moore. Creating adventures for your campaigns (and for publication).
  • Dispel Confusion — by Penny Petticord and Frank Mentzer.
Price: $0.99

Druid - Circle of the Many

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Druid - Circle of the ManyPublisher: Dungeon Masters Guild

Druids are a powerful faction of creation who have become masters of elemental and natural magics as well as forming into powerful animals and even elementals in order to protect creation further.

One circle though, known as the Circle of the Many are unique in the fact that they have studied in breaking their minds, spirits and bodies into many small fragments, allowing them to become eyes and ears to the world around them.

Now you can be part of this Circle, melt into swarms of rats, snakes, lizards and even fish and birds!

Price: $0.50

The Grovewright

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The GrovewrightPublisher: Dungeon Masters Guild

The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them.

Price: $1.00

Tomb of the Kingkiller - Layer One

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Tomb of the Kingkiller - Layer OnePublisher: Dungeon Masters Guild

This is the first part of an adventure module i am designing named The Tomb of The Kingkiller.
It is to become a megadungeon, but will be published episodically. Layer One - Or The Ruins of Castle Castiglione is the first part of this module. 

This is my very first module and do not expect it to be amazing. I'm not nearly as experienced as a lot of other Dungeon Masters out there, so do not look at this too sourly thank you!

The adventure suggest that you own all three core rulebooks in addition to Volo's Guide to Monsters. However you may tweak the adventure in your own way if you have to replace something.

Due to my lack of artistic skills with the Paint app and that i do not own a scanner, the adventure does not come with my personal map, but you are free and welcome to create your own map for it if you want to. 

Price: $0.00

The Planeshaper

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The PlaneshaperPublisher: Dungeon Masters Guild

The Planeshaper is an Illusion-based Warlock alternative that gains the power to bend reality to its will, to gain its own plane of existence, and create creatures within it.

Price: $1.00

The Experiments of Dr. Skulldial

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The Experiments of Dr. SkulldialPublisher: Dungeon Masters Guild
A new 3-4 hour adventure for parties at level 2-4 based in Ravnica featuring one of the best guilds: IZZET LEAGUECongratulations! You’ve won an exclusive tour of Dr. Skulldial’s elemental lab as part of an Izzet League PR event. Unfortunately, she's has fazed out of reality currently.  As you venture forth solving puzzles to get further inside the mansion and laboratory, events unfold leading you to believe your missing host is missing for a particular reason. 
This adventure comes with:
  • Three new Izzet League NPCs
  • Two new Ravnica Items
  • Four Illustrations + a Map
  • Puzzles, puzzles, puzzles. 
Written and designed by cartoonist and narrative designer Jen Vaughn (d20 Dames podcast member, Goosebumps: Download and Die, Plants Vs Zombies: Heroes). Played originally as the Izzet League adventure in the WotC’s Podcasts of Ravnica event.  To hear the play through visit: bit.ly/d20DamesIzzet 
Price: $3.00
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